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#![forbid(unsafe_code)]
use crate::{
create_effect, create_isomorphic_effect, create_memo, create_signal,
queue_microtask,
runtime::{with_runtime, RuntimeId},
serialization::Serializable,
spawn::spawn_local,
use_context, Memo, ReadSignal, Scope, ScopeProperty, SignalUpdate,
SignalWith, SuspenseContext, WriteSignal,
};
use std::{
any::Any,
cell::{Cell, RefCell},
collections::HashSet,
fmt::Debug,
future::Future,
marker::PhantomData,
panic::Location,
pin::Pin,
rc::Rc,
};
/// Creates [Resource](crate::Resource), which is a signal that reflects the
/// current state of an asynchronous task, allowing you to integrate `async`
/// [Future]s into the synchronous reactive system.
///
/// Takes a `fetcher` function that generates a [Future] when called and a
/// `source` signal that provides the argument for the `fetcher`. Whenever the
/// value of the `source` changes, a new [Future] will be created and run.
///
/// When server-side rendering is used, the server will handle running the
/// [Future] and will stream the result to the client. This process requires the
/// output type of the Future to be [Serializable]. If your output cannot be
/// serialized, or you just want to make sure the [Future] runs locally, use
/// [create_local_resource()].
///
/// ```
/// # use leptos_reactive::*;
/// # create_scope(create_runtime(), |cx| {
/// // any old async function; maybe this is calling a REST API or something
/// async fn fetch_cat_picture_urls(how_many: i32) -> Vec<String> {
/// // pretend we're fetching cat pics
/// vec![how_many.to_string()]
/// }
///
/// // a signal that controls how many cat pics we want
/// let (how_many_cats, set_how_many_cats) = create_signal(cx, 1);
///
/// // create a resource that will refetch whenever `how_many_cats` changes
/// # // `csr`, `hydrate`, and `ssr` all have issues here
/// # // because we're not running in a browser or in Tokio. Let's just ignore it.
/// # if false {
/// let cats = create_resource(cx, how_many_cats, fetch_cat_picture_urls);
///
/// // when we read the signal, it contains either
/// // 1) None (if the Future isn't ready yet) or
/// // 2) Some(T) (if the future's already resolved)
/// assert_eq!(cats.read(cx), Some(vec!["1".to_string()]));
///
/// // when the signal's value changes, the `Resource` will generate and run a new `Future`
/// set_how_many_cats(2);
/// assert_eq!(cats.read(cx), Some(vec!["2".to_string()]));
/// # }
/// # }).dispose();
/// ```
pub fn create_resource<S, T, Fu>(
cx: Scope,
source: impl Fn() -> S + 'static,
fetcher: impl Fn(S) -> Fu + 'static,
) -> Resource<S, T>
where
S: PartialEq + Debug + Clone + 'static,
T: Serializable + 'static,
Fu: Future<Output = T> + 'static,
{
// can't check this on the server without running the future
let initial_value = None;
create_resource_with_initial_value(cx, source, fetcher, initial_value)
}
/// Creates a [Resource](crate::Resource) with the given initial value, which
/// will only generate and run a [Future] using the `fetcher` when the `source` changes.
///
/// When server-side rendering is used, the server will handle running the
/// [Future] and will stream the result to the client. This process requires the
/// output type of the Future to be [Serializable]. If your output cannot be
/// serialized, or you just want to make sure the [Future] runs locally, use
/// [create_local_resource_with_initial_value()].
#[cfg_attr(
debug_assertions,
instrument(
level = "trace",
skip_all,
fields(
scope = ?cx.id,
ty = %std::any::type_name::<T>(),
signal_ty = %std::any::type_name::<S>(),
)
)
)]
#[track_caller]
pub fn create_resource_with_initial_value<S, T, Fu>(
cx: Scope,
source: impl Fn() -> S + 'static,
fetcher: impl Fn(S) -> Fu + 'static,
initial_value: Option<T>,
) -> Resource<S, T>
where
S: PartialEq + Debug + Clone + 'static,
T: Serializable + 'static,
Fu: Future<Output = T> + 'static,
{
let resolved = initial_value.is_some();
let (value, set_value) = create_signal(cx, initial_value);
let (loading, set_loading) = create_signal(cx, false);
//crate::macros::debug_warn!("creating fetcher");
let fetcher = Rc::new(move |s| {
Box::pin(fetcher(s)) as Pin<Box<dyn Future<Output = T>>>
});
let source = create_memo(cx, move |_| source());
let r = Rc::new(ResourceState {
value,
set_value,
loading,
set_loading,
source,
fetcher,
resolved: Rc::new(Cell::new(resolved)),
scheduled: Rc::new(Cell::new(false)),
suspense_contexts: Default::default(),
serializable: true,
});
let id = with_runtime(cx.runtime, |runtime| {
let r = Rc::clone(&r) as Rc<dyn SerializableResource>;
runtime.create_serializable_resource(r)
})
.expect("tried to create a Resource in a Runtime that has been disposed.");
//crate::macros::debug_warn!("creating effect");
create_isomorphic_effect(cx, {
let r = Rc::clone(&r);
move |_| {
load_resource(cx, id, r.clone());
}
});
cx.with_scope_property(|prop| prop.push(ScopeProperty::Resource(id)));
Resource {
runtime: cx.runtime,
id,
source_ty: PhantomData,
out_ty: PhantomData,
#[cfg(debug_assertions)]
defined_at: std::panic::Location::caller(),
}
}
/// Creates a _local_ [Resource](crate::Resource), which is a signal that
/// reflects the current state of an asynchronous task, allowing you to
/// integrate `async` [Future]s into the synchronous reactive system.
///
/// Takes a `fetcher` function that generates a [Future] when called and a
/// `source` signal that provides the argument for the `fetcher`. Whenever the
/// value of the `source` changes, a new [Future] will be created and run.
///
/// Unlike [create_resource()], this [Future] is always run on the local system
/// and therefore it's result type does not need to be [Serializable].
///
/// ```
/// # use leptos_reactive::*;
/// # create_scope(create_runtime(), |cx| {
/// #[derive(Debug, Clone)] // doesn't implement Serialize, Deserialize
/// struct ComplicatedUnserializableStruct {
/// // something here that can't be serialized
/// }
/// // any old async function; maybe this is calling a REST API or something
/// async fn setup_complicated_struct() -> ComplicatedUnserializableStruct {
/// // do some work
/// ComplicatedUnserializableStruct {}
/// }
///
/// // create the resource; it will run but not be serialized
/// # if cfg!(not(any(feature = "csr", feature = "hydrate"))) {
/// let result =
/// create_local_resource(cx, move || (), |_| setup_complicated_struct());
/// # }
/// # }).dispose();
/// ```
pub fn create_local_resource<S, T, Fu>(
cx: Scope,
source: impl Fn() -> S + 'static,
fetcher: impl Fn(S) -> Fu + 'static,
) -> Resource<S, T>
where
S: PartialEq + Debug + Clone + 'static,
T: 'static,
Fu: Future<Output = T> + 'static,
{
let initial_value = None;
create_local_resource_with_initial_value(cx, source, fetcher, initial_value)
}
/// Creates a _local_ [Resource](crate::Resource) with the given initial value,
/// which will only generate and run a [Future] using the `fetcher` when the
/// `source` changes.
///
/// Unlike [create_resource_with_initial_value()], this [Future] will always run
/// on the local system and therefore its output type does not need to be
/// [Serializable].
#[cfg_attr(
debug_assertions,
instrument(
level = "trace",
skip_all,
fields(
scope = ?cx.id,
ty = %std::any::type_name::<T>(),
signal_ty = %std::any::type_name::<S>(),
)
)
)]
pub fn create_local_resource_with_initial_value<S, T, Fu>(
cx: Scope,
source: impl Fn() -> S + 'static,
fetcher: impl Fn(S) -> Fu + 'static,
initial_value: Option<T>,
) -> Resource<S, T>
where
S: PartialEq + Debug + Clone + 'static,
T: 'static,
Fu: Future<Output = T> + 'static,
{
let resolved = initial_value.is_some();
let (value, set_value) = create_signal(cx, initial_value);
let (loading, set_loading) = create_signal(cx, false);
let fetcher = Rc::new(move |s| {
Box::pin(fetcher(s)) as Pin<Box<dyn Future<Output = T>>>
});
let source = create_memo(cx, move |_| source());
let r = Rc::new(ResourceState {
value,
set_value,
loading,
set_loading,
source,
fetcher,
resolved: Rc::new(Cell::new(resolved)),
scheduled: Rc::new(Cell::new(false)),
suspense_contexts: Default::default(),
serializable: false,
});
let id = with_runtime(cx.runtime, |runtime| {
let r = Rc::clone(&r) as Rc<dyn UnserializableResource>;
runtime.create_unserializable_resource(r)
})
.expect("tried to create a Resource in a runtime that has been disposed.");
create_effect(cx, {
let r = Rc::clone(&r);
// This is a local resource, so we're always going to handle it on the
// client
move |_| r.load(false)
});
cx.with_scope_property(|prop| prop.push(ScopeProperty::Resource(id)));
Resource {
runtime: cx.runtime,
id,
source_ty: PhantomData,
out_ty: PhantomData,
#[cfg(debug_assertions)]
defined_at: std::panic::Location::caller(),
}
}
#[cfg(not(feature = "hydrate"))]
fn load_resource<S, T>(_cx: Scope, _id: ResourceId, r: Rc<ResourceState<S, T>>)
where
S: PartialEq + Debug + Clone + 'static,
T: 'static,
{
SUPPRESS_RESOURCE_LOAD.with(|s| {
if !s.get() {
r.load(false)
}
});
}
#[cfg(feature = "hydrate")]
fn load_resource<S, T>(cx: Scope, id: ResourceId, r: Rc<ResourceState<S, T>>)
where
S: PartialEq + Debug + Clone + 'static,
T: Serializable + 'static,
{
use wasm_bindgen::{JsCast, UnwrapThrowExt};
_ = with_runtime(cx.runtime, |runtime| {
let mut context = runtime.shared_context.borrow_mut();
if let Some(data) = context.resolved_resources.remove(&id) {
// The server already sent us the serialized resource value, so
// deserialize & set it now
context.pending_resources.remove(&id); // no longer pending
r.resolved.set(true);
let res = T::de(&data)
.expect_throw("could not deserialize Resource JSON");
r.set_value.update(|n| *n = Some(res));
r.set_loading.update(|n| *n = false);
// for reactivity
r.source.track();
} else if context.pending_resources.remove(&id) {
// We're still waiting for the resource, add a "resolver" closure so
// that it will be set as soon as the server sends the serialized
// value
r.set_loading.update(|n| *n = true);
let resolve = {
let resolved = r.resolved.clone();
let set_value = r.set_value;
let set_loading = r.set_loading;
move |res: String| {
let res = T::de(&res)
.expect_throw("could not deserialize Resource JSON");
resolved.set(true);
set_value.update(|n| *n = Some(res));
set_loading.update(|n| *n = false);
}
};
let resolve = wasm_bindgen::closure::Closure::wrap(
Box::new(resolve) as Box<dyn Fn(String)>,
);
let resource_resolvers = js_sys::Reflect::get(
&web_sys::window().unwrap(),
&wasm_bindgen::JsValue::from_str("__LEPTOS_RESOURCE_RESOLVERS"),
)
.expect_throw(
"no __LEPTOS_RESOURCE_RESOLVERS found in the JS global scope",
);
let id = serde_json::to_string(&id)
.expect_throw("could not serialize Resource ID");
_ = js_sys::Reflect::set(
&resource_resolvers,
&wasm_bindgen::JsValue::from_str(&id),
resolve.as_ref().unchecked_ref(),
);
// for reactivity
r.source.track()
} else {
// Server didn't mark the resource as pending, so load it on the
// client
r.load(false);
}
})
}
impl<S, T> Resource<S, T>
where
S: Clone + 'static,
T: 'static,
{
/// Clones and returns the current value of the resource ([Option::None] if the
/// resource is still pending). Also subscribes the running effect to this
/// resource.
///
/// If you want to get the value without cloning it, use [Resource::with].
/// (`value.read(cx)` is equivalent to `value.with(cx, T::clone)`.)
#[track_caller]
pub fn read(&self, cx: Scope) -> Option<T>
where
T: Clone,
{
let location = std::panic::Location::caller();
with_runtime(self.runtime, |runtime| {
runtime.resource(self.id, |resource: &ResourceState<S, T>| {
resource.read(cx, location)
})
})
.ok()
.flatten()
}
/// Applies a function to the current value of the resource, and subscribes
/// the running effect to this resource. If the resource hasn't yet
/// resolved, the function won't be called and this will return
/// [Option::None].
///
/// If you want to get the value by cloning it, you can use
/// [Resource::read].
#[track_caller]
pub fn with<U>(&self, cx: Scope, f: impl FnOnce(&T) -> U) -> Option<U> {
let location = std::panic::Location::caller();
with_runtime(self.runtime, |runtime| {
runtime.resource(self.id, |resource: &ResourceState<S, T>| {
resource.with(cx, f, location)
})
})
.ok()
.flatten()
}
/// Returns a signal that indicates whether the resource is currently loading.
pub fn loading(&self) -> ReadSignal<bool> {
with_runtime(self.runtime, |runtime| {
runtime.resource(self.id, |resource: &ResourceState<S, T>| {
resource.loading
})
})
.expect(
"tried to call Resource::loading() in a runtime that has already \
been disposed.",
)
}
/// Re-runs the async function with the current source data.
pub fn refetch(&self) {
_ = with_runtime(self.runtime, |runtime| {
runtime.resource(self.id, |resource: &ResourceState<S, T>| {
resource.refetch()
})
});
}
/// Returns a [std::future::Future] that will resolve when the resource has loaded,
/// yield its [ResourceId] and a JSON string.
#[cfg(any(feature = "ssr", doc))]
pub async fn to_serialization_resolver(
&self,
cx: Scope,
) -> (ResourceId, String)
where
T: Serializable,
{
with_runtime(self.runtime, |runtime| {
runtime.resource(self.id, |resource: &ResourceState<S, T>| {
resource.to_serialization_resolver(cx, self.id)
})
})
.expect(
"tried to serialize a Resource in a runtime that has already been \
disposed",
)
.await
}
}
/// A signal that reflects the
/// current state of an asynchronous task, allowing you to integrate `async`
/// [Future]s into the synchronous reactive system.
///
/// Takes a `fetcher` function that generates a [Future] when called and a
/// `source` signal that provides the argument for the `fetcher`. Whenever the
/// value of the `source` changes, a new [Future] will be created and run.
///
/// When server-side rendering is used, the server will handle running the
/// [Future] and will stream the result to the client. This process requires the
/// output type of the Future to be [Serializable]. If your output cannot be
/// serialized, or you just want to make sure the [Future] runs locally, use
/// [create_local_resource()].
///
/// ```
/// # use leptos_reactive::*;
/// # create_scope(create_runtime(), |cx| {
/// // any old async function; maybe this is calling a REST API or something
/// async fn fetch_cat_picture_urls(how_many: i32) -> Vec<String> {
/// // pretend we're fetching cat pics
/// vec![how_many.to_string()]
/// }
///
/// // a signal that controls how many cat pics we want
/// let (how_many_cats, set_how_many_cats) = create_signal(cx, 1);
///
/// // create a resource that will refetch whenever `how_many_cats` changes
/// # // `csr`, `hydrate`, and `ssr` all have issues here
/// # // because we're not running in a browser or in Tokio. Let's just ignore it.
/// # if false {
/// let cats = create_resource(cx, how_many_cats, fetch_cat_picture_urls);
///
/// // when we read the signal, it contains either
/// // 1) None (if the Future isn't ready yet) or
/// // 2) Some(T) (if the future's already resolved)
/// assert_eq!(cats.read(cx), Some(vec!["1".to_string()]));
///
/// // when the signal's value changes, the `Resource` will generate and run a new `Future`
/// set_how_many_cats(2);
/// assert_eq!(cats.read(cx), Some(vec!["2".to_string()]));
/// # }
/// # }).dispose();
/// ```
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct Resource<S, T>
where
S: 'static,
T: 'static,
{
runtime: RuntimeId,
pub(crate) id: ResourceId,
pub(crate) source_ty: PhantomData<S>,
pub(crate) out_ty: PhantomData<T>,
#[cfg(debug_assertions)]
pub(crate) defined_at: &'static std::panic::Location<'static>,
}
// Resources
slotmap::new_key_type! {
/// Unique ID assigned to a [Resource](crate::Resource).
pub struct ResourceId;
}
impl<S, T> Clone for Resource<S, T>
where
S: 'static,
T: 'static,
{
fn clone(&self) -> Self {
Self {
runtime: self.runtime,
id: self.id,
source_ty: PhantomData,
out_ty: PhantomData,
#[cfg(debug_assertions)]
defined_at: self.defined_at,
}
}
}
impl<S, T> Copy for Resource<S, T>
where
S: 'static,
T: 'static,
{
}
#[derive(Clone)]
pub(crate) struct ResourceState<S, T>
where
S: 'static,
T: 'static,
{
value: ReadSignal<Option<T>>,
set_value: WriteSignal<Option<T>>,
pub loading: ReadSignal<bool>,
set_loading: WriteSignal<bool>,
source: Memo<S>,
#[allow(clippy::type_complexity)]
fetcher: Rc<dyn Fn(S) -> Pin<Box<dyn Future<Output = T>>>>,
resolved: Rc<Cell<bool>>,
scheduled: Rc<Cell<bool>>,
suspense_contexts: Rc<RefCell<HashSet<SuspenseContext>>>,
serializable: bool,
}
impl<S, T> ResourceState<S, T>
where
S: Clone + 'static,
T: 'static,
{
#[track_caller]
pub fn read(
&self,
cx: Scope,
location: &'static Location<'static>,
) -> Option<T>
where
T: Clone,
{
self.with(cx, T::clone, location)
}
#[track_caller]
pub fn with<U>(
&self,
cx: Scope,
f: impl FnOnce(&T) -> U,
location: &'static Location<'static>,
) -> Option<U> {
let suspense_cx = use_context::<SuspenseContext>(cx);
let v = self
.value
.try_with(|n| n.as_ref().map(|n| Some(f(n))))
.ok()?
.flatten();
let suspense_contexts = self.suspense_contexts.clone();
let has_value = v.is_some();
let serializable = self.serializable;
if let Some(suspense_cx) = &suspense_cx {
if serializable {
suspense_cx.has_local_only.set_value(false);
}
} else {
#[cfg(not(all(feature = "hydrate", debug_assertions)))]
{
_ = location;
}
#[cfg(all(feature = "hydrate", debug_assertions))]
crate::macros::debug_warn!(
"At {location}, you are reading a resource in `hydrate` mode \
outside a <Suspense/> or <Transition/>. This can cause \
hydration mismatch errors and loses out on a significant \
performance optimization. To fix this issue, you can either: \
\n1. Wrap the place where you read the resource in a \
<Suspense/> or <Transition/> component, or \n2. Switch to \
using create_local_resource(), which will wait to load the \
resource until the app is hydrated on the client side. (This \
will have worse performance in most cases.)",
);
}
let increment = move |_: Option<()>| {
if let Some(s) = &suspense_cx {
if let Ok(ref mut contexts) = suspense_contexts.try_borrow_mut()
{
if !contexts.contains(s) {
contexts.insert(*s);
// on subsequent reads, increment will be triggered in load()
// because the context has been tracked here
// on the first read, resource is already loading without having incremented
if !has_value {
s.increment(serializable);
}
}
}
}
};
create_isomorphic_effect(cx, increment);
v
}
pub fn refetch(&self) {
self.load(true);
}
fn load(&self, refetching: bool) {
// doesn't refetch if already refetching
if refetching && self.scheduled.get() {
return;
}
self.scheduled.set(false);
_ = self.source.try_with(|source| {
let fut = (self.fetcher)(source.clone());
// `scheduled` is true for the rest of this code only
self.scheduled.set(true);
queue_microtask({
let scheduled = Rc::clone(&self.scheduled);
move || {
scheduled.set(false);
}
});
self.set_loading.update(|n| *n = true);
// increment counter everywhere it's read
let suspense_contexts = self.suspense_contexts.clone();
for suspense_context in suspense_contexts.borrow().iter() {
suspense_context.increment(self.serializable);
}
// run the Future
let serializable = self.serializable;
spawn_local({
let resolved = self.resolved.clone();
let set_value = self.set_value;
let set_loading = self.set_loading;
async move {
let res = fut.await;
resolved.set(true);
set_value.update(|n| *n = Some(res));
set_loading.update(|n| *n = false);
for suspense_context in suspense_contexts.borrow().iter() {
suspense_context.decrement(serializable);
}
}
})
});
}
pub fn resource_to_serialization_resolver(
&self,
cx: Scope,
id: ResourceId,
) -> std::pin::Pin<Box<dyn futures::Future<Output = (ResourceId, String)>>>
where
T: Serializable,
{
use futures::StreamExt;
let (tx, mut rx) = futures::channel::mpsc::channel(1);
let value = self.value;
create_isomorphic_effect(cx, move |_| {
value.with({
let mut tx = tx.clone();
move |value| {
if let Some(value) = value.as_ref() {
tx.try_send((
id,
value.ser().expect("could not serialize Resource"),
))
.expect(
"failed while trying to write to Resource \
serializer",
);
}
}
})
});
Box::pin(async move {
rx.next()
.await
.expect("failed while trying to resolve Resource serializer")
})
}
}
pub(crate) enum AnyResource {
Unserializable(Rc<dyn UnserializableResource>),
Serializable(Rc<dyn SerializableResource>),
}
pub(crate) trait SerializableResource {
fn as_any(&self) -> &dyn Any;
fn to_serialization_resolver(
&self,
cx: Scope,
id: ResourceId,
) -> Pin<Box<dyn Future<Output = (ResourceId, String)>>>;
}
impl<S, T> SerializableResource for ResourceState<S, T>
where
S: Clone,
T: Serializable,
{
fn as_any(&self) -> &dyn Any {
self
}
fn to_serialization_resolver(
&self,
cx: Scope,
id: ResourceId,
) -> Pin<Box<dyn Future<Output = (ResourceId, String)>>> {
let fut = self.resource_to_serialization_resolver(cx, id);
Box::pin(fut)
}
}
pub(crate) trait UnserializableResource {
fn as_any(&self) -> &dyn Any;
}
impl<S, T> UnserializableResource for ResourceState<S, T> {
fn as_any(&self) -> &dyn Any {
self
}
}
thread_local! {
static SUPPRESS_RESOURCE_LOAD: Cell<bool> = Cell::new(false);
}
#[doc(hidden)]
pub fn suppress_resource_load(suppress: bool) {
SUPPRESS_RESOURCE_LOAD.with(|w| w.set(suppress));
}